VALORANT - Fracture

Some of my contribution to the map "Fracture" in VALORANT

I jumped onto the map towards the latter half of production, and primarily focused on the satellite area and the vistas. I also transitioned into a lead role during the production of this map which meant I started focusing on the map more holistically...giving feedback, prioritizing work, and filling in any holes in order to get the finish up the map and get it shipped!

The maps in VALORANT are truly the result of a team effort, and I enjoyed working on this map alongside these wonderful artists:

https://www.artstation.com/bmart
https://www.artstation.com/murms
https://www.artstation.com/yam_fries
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/delyanfarashev
https://www.artstation.com/perilinear

https://www.artstation.com/bdyammer
https://www.artstation.com/theoaretos
https://www.artstation.com/michaelshinde

Overview of the map from Attacker Spawn.  This shot represents the work of everyone on the maps team!

Overview of the map from Attacker Spawn. This shot represents the work of everyone on the maps team!

Back Atk Path A, or A Dish. I worked on the satellite dish, the gate, and the building with the satellite base.  Nathan Rodgers did a first pass of this space, and Delyan Farashev and I took the space to completion.

Back Atk Path A, or A Dish. I worked on the satellite dish, the gate, and the building with the satellite base. Nathan Rodgers did a first pass of this space, and Delyan Farashev and I took the space to completion.

More satellite action!

More satellite action!

Atk A entrance into the Radar Facility.

Atk A entrance into the Radar Facility.

Back Spawn Vista.  I was primarily responsible for getting the Vistas done, but had some help from Theo Aretos, Eric Durante, and Delyan Farashev.

Back Spawn Vista. I was primarily responsible for getting the Vistas done, but had some help from Theo Aretos, Eric Durante, and Delyan Farashev.

Back Attack Spawn to A.  I worked on the big rock meshes here (not including the hoodoo rock).  This spot was a testing ground to figure out how we wanted to build the larger rock meshes for the map.

Back Attack Spawn to A. I worked on the big rock meshes here (not including the hoodoo rock). This spot was a testing ground to figure out how we wanted to build the larger rock meshes for the map.

Vista from the other side of Atk Spawn.

Vista from the other side of Atk Spawn.

Rock sculpts!

Rock sculpts!