Overview of Breeze.  I worked primarily on the large ship on Defender Spawn/A-Site and the Interior Mid areas.

Overview of Breeze. I worked primarily on the large ship on Defender Spawn/A-Site and the Interior Mid areas.

Defender Spawn.  I worked on the large cargo ship.

Defender Spawn. I worked on the large cargo ship.

Cargo Ship Vista. Some polish work was done by teammates after I moved on.

Cargo Ship Vista. Some polish work was done by teammates after I moved on.

Cargo ship leading from Defender Spawn to A Site.

Cargo ship leading from Defender Spawn to A Site.

Mid Interior to A.  I was tasked with look dev for the junky, scrap metal look.  This area was used as a proof of concept.  I finished this area from Art Blockout through Art production, with some additions by another artist to accommodate design changes.

Mid Interior to A. I was tasked with look dev for the junky, scrap metal look. This area was used as a proof of concept. I finished this area from Art Blockout through Art production, with some additions by another artist to accommodate design changes.

Mid Interior to Defender Spawn.

Mid Interior to Defender Spawn.

Defender Spawn Interior

Defender Spawn Interior

Mid Interior to Attacker Spawn.

Mid Interior to Attacker Spawn.

Fan Room.  This area needed a callout to make it look unique so I added a big ole' fan to the ceiling with rotating fan blades.

Fan Room. This area needed a callout to make it look unique so I added a big ole' fan to the ceiling with rotating fan blades.

Materials made for the junky areas of the map. Trimsheet height was made in Maya/Zbrush but everything else was made in Substance Designer with some hand painted accents on the final textures. Hand painted blend mask on all of these for rust/paint blends.

Materials made for the junky areas of the map. Trimsheet height was made in Maya/Zbrush but everything else was made in Substance Designer with some hand painted accents on the final textures. Hand painted blend mask on all of these for rust/paint blends.