Very excited to share my sophomore effort on the Fortnite Battle Royale team!
For Chapter 6 Season 2: Lawless, I was the POI owner for Shiny Shafts. The majority of Environment Art work was done by Neil McKnight, Chris Sharp, and myself, working closely with Caio Prates as the Level Designer.
Most of my direct contribution was on the walls, doorways, roofs, and the breezeway, while Neil focused on floors, stairs, and the base textures for the walls and Chris focused on terrain and the cave tunnels.
Special Thanks to Neil for sharing some of his wisdom from having worked on numerous POIs before me and helping me to continue improving 😀
The work shown here is the result of a team effort. Many fine folks all helped to put this together and I couldn’t be more proud to be a part of this team.
Rick Kohler - Art Direction
Josh Marlow - Environment Lead
George Sokol, Neil McKnight, Chris Sharp - Environment Art
Caio Prates - Level Design
Steve Henricks, Pat Burke, and Sean Thurler - Outsourcing
Alix Newton - Implementation
Tom Potter, Paige Dugre - Production