Some of my contribution to the map "Icebox" in VALORANT.
This was the first map that I was involved in from nearly the beginning. When we first started working on the map I was responsible for the initial blockout of most of the map. This involved getting basic proportions and composition solidified, as well as setting up layers and shells for other artists to start working on when they moved onto the map. I worked alongside our concept artists to figure out what all the different areas of the map could look like.
During Art production I bounced around several areas of the map, but spent most of my time working on the large ship in attacker spawn.
The maps in VALORANT are truly the result of a team effort, and I enjoyed working on this map alongside these wonderful artists: