VALORANT - Icebox

Some of my contribution to the map "Icebox" in VALORANT.
This was the first map that I was involved in from nearly the beginning. When we first started working on the map I was responsible for the initial blockout of most of the map. This involved getting basic proportions and composition solidified, as well as setting up layers and shells for other artists to start working on when they moved onto the map. I worked alongside our concept artists to figure out what all the different areas of the map could look like.

During Art production I bounced around several areas of the map, but spent most of my time working on the large ship in attacker spawn.

The maps in VALORANT are truly the result of a team effort, and I enjoyed working on this map alongside these wonderful artists:

https://www.artstation.com/malibubob
https://www.artstation.com/bmart
https://www.artstation.com/murms
https://www.artstation.com/phrisk
https://www.artstation.com/asilzer
https://www.artstation.com/yam_fries

https://www.artstation.com/bdyammer
https://www.artstation.com/theoaretos

Defender Spawn.  did the initial blockout for this area, and made the ice wall.  The icewall is made from a horizontally tiling zbrush sculpt.

Defender Spawn. did the initial blockout for this area, and made the ice wall. The icewall is made from a horizontally tiling zbrush sculpt.

Attacker Spawn Ship.  I was responsible for this from blockout to completion.

Attacker Spawn Ship. I was responsible for this from blockout to completion.

Attacker Spawn area.  In addition to the ship I did some work on the ground around the ship.

Attacker Spawn area. In addition to the ship I did some work on the ground around the ship.

Attacker Spawn Ship interior.

Attacker Spawn Ship interior.

Attacker Spawn Ship Ready Room.  Really had fun with this space as It was an opportunity to add some lore and mystique for players.

Attacker Spawn Ship Ready Room. Really had fun with this space as It was an opportunity to add some lore and mystique for players.

Attack Path B.  I did the final pass on this building as well as the set dressing behind the buildings here.

Attack Path B. I did the final pass on this building as well as the set dressing behind the buildings here.

Attack Path B.  I did the initial blockout for this area, and helped others finish off the area by making a shader for blending snow up the sides of buildings and crates.

Attack Path B. I did the initial blockout for this area, and helped others finish off the area by making a shader for blending snow up the sides of buildings and crates.

Screen in Mid Kitchen. I made the shader for this which scrolls through different backgrounds and has a glitch element to it. I modified the textures to work with the materials based on concept art .

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion

Progress from blockout to completion