While I spent the majority of production working on the World Materials team, I also assisted the World Building team when needed. This dried up river bed was a risk near the end of production, as the World Building team didn't have the bandwidth to complete the space. As this was a large space with little gameplay intent, I build up the space as a vehicle playground, focusing on jumps and interesting driving lanes.
As with all World Building tasks, this was the effort of several people.