For this project, I wanted to treat the bike like a customizable vehicle in a racing game. The bike and jet are 2 separate meshes. The bike itself has an open slot to fit different engine meshes. I also set up a master material in UDK to be flexible enough to allow variations to the bike. Different paint jobs are selected by using different mask textures, and each channel holds a section that can be color customized. Also, if the reflection parameter is set lower, different parts of the material kick in to help sell a matte paint look. I also made a decal sheet for different decal options.
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