Based off a concept for the first Tomb Raider movie by Adam Brockbank
The setting is a recently discovered World War 2 ship located in a glacial cave.
For this project, I wanted to dig in to some of the DX11 features of UDK. I experimented a bit with tessellation and came up with a material that utilizes displacement to create vertex painted icicles. I describe the material a little more on my blog here. I also made a video tutorial describing how to make this material here.
Assets modeled in Maya and ZBrush. Rendered in UDK.
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