Glacier Crash

 

Based off a concept for the first Tomb Raider movie by Adam Brockbank

 

The setting is a recently discovered World War 2 ship located in a glacial cave.

 

For this project, I wanted to dig in to some of the DX11 features of UDK.  I experimented a bit with tessellation and came up with a material that utilizes displacement to create vertex painted icicles.  I describe the material a little more on my blog here.  I also made a video tutorial describing how to make this material here.

 

Assets modeled in Maya and ZBrush.  Rendered in UDK.

 

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